Festival Sessions 2018
IndieCade offers three days of sessions of all types, from intimate workshops, to fireside chats, to panels and talks. Take a look at some of the topics we’ll be offering this year below.
** All Access, Industry, IndieXchange, and IndieU Passholders **
Conversations with Luminaries in the Field
A conversation among pioneers of VR from the 20th and 21st Centuries. What persistent problems remain unsolved? What are the most compelling areas for innovation?
A conversation at the intersection of immersive theatre and live-action roleplaying. What can these disciplines learn from each other? What are the biggest creative challenges?
A conversation among creative leaders about the rebirth of the “Experience Econonomy” and what it means for both traditional out-of-home entertainment forms—like theme parks—and emerging forms like escape rooms and micro theme parks. What are some of the emerging trends? What is the role of games and interactivity?
Many More Sessions, Including…
Everyone Has a Podcast: Five Things To Do When Launching a Transmedia IP
Speakers: Jesse Vigil – Collin Kelly
Thinking Outside the Bootcamp
Speaker: Niki Selken
Game-making for kids with kids
Speaker: Mark C Marino
The Age of Play, or Why I Spent 8 Years on 1 Thing
Speaker: John Greg Gomez
Control Your Space: Creating a Unique Presence at Public Venues
Speaker: Joe Cox
Personally Professional
Speaker: Alina Constantin
Videogames Are Not Games–And Why That Matters
Speaker: Jordan Magnuson
Riffs on Roguelikes: Fourteen Years of 7DRLs
Speaker: Jeff Lait
Explosions are cool, but…
Speaker: Brandon Sichling
How To Teach Your Board Game
Speakers: Jessica Chu – Katie Khau – Tim Kuehlhorn
Data Is your most powerful weapon: how a moddable hacking game can be a tool for digital activism
Speaker: Rich Metson
Gamifying Twitter for Political Dissent
Speakers: Derek Curry – Jennifer Gradecki
Playing with the Body
Speakers: Phoenix Perry
Can I Kick It?: Personal Development Through Solo Projects
Izzy Abdus-Sabur
Don’t Forget the Business and Marketing Components of Your Game
Kelly Maguire
Make It Personal: Are We Designing Empathetic Games?
Speakers: James Earl Cox III – Will Hellwarth
For SCIENCE! – Game Design as a Science
Speaker: Trynn
Controlling Your Controllers–Alternative Controllers 101
Speaker: Maria Ferreri
An epic journey from paper to cardboard
Speaker: Wesley Jeffries – Nathan Walker
Keeping the Band Together
Speaker: Michael Annetta
Making a Meal with Bites You Can Chew: Your Capabilities and Game Development
Speaker: Nicolas Oueijan
Yay, I’ve got a publisher! Now what? The rocky road of indie game development with global ambitions
Speaker: Arthur Protasio
Marketing and Community Building Bootcamp
Speakers: Kacey Mast – Benjamin Tarsa
Tools Talk
Houdini / SideFX
Legal Clinic
Speaker: Dan Rogers
Academic Game Show