Festival Sessions 2018

IndieCade offers three days of sessions of all types, from intimate workshops, to fireside chats, to panels and talks. Take a look at some of the topics we'll be offering this year below. 

 ** All Access, Industry, IndieXchange, and IndieU Passholders **

Conversations with Luminaries in the Field

VR Time Travel

A conversation among pioneers of VR from the 20th and 21st Centuries. What persistent problems remain unsolved? What are the most compelling areas for innovation?

(The) Play's the Thing: Games Meet Theatre

A conversation at the intersection of immersive theatre and live-action roleplaying. What can these disciplines learn from each other? What are the biggest creative challenges?

Escape the Theme Park

A conversation among creative leaders about the rebirth of the "Experience Econonomy" and what it means for both traditional out-of-home entertainment forms—like theme parks—and emerging forms like escape rooms and micro theme parks. What are some of the emerging trends? What is the role of games and interactivity?


Many More Sessions, Including...

Everyone Has a Podcast: Five Things To Do When Launching a Transmedia IP

Speakers: Jesse Vigil - Collin Kelly

Thinking Outside the Bootcamp

Speaker: Niki Selken

Game-making for kids with kids

Speaker: Mark C Marino

The Age of Play, or Why I Spent 8 Years on 1 Thing

Speaker: John Greg Gomez

Control Your Space: Creating a Unique Presence at Public Venues

Speaker: Joe Cox

Personally Professional

Speaker: Alina Constantin

Videogames Are Not Games--And Why That Matters

Speaker: Jordan Magnuson

Riffs on Roguelikes: Fourteen Years of 7DRLs

Speaker: Jeff Lait

Explosions are cool, but...

Speaker: Brandon Sichling

How To Teach Your Board Game

Speakers: Jessica Chu - Katie Khau - Tim Kuehlhorn

Data Is your most powerful weapon: how a moddable hacking game can be a tool for digital activism

Speaker: Rich Metson

Gamifying Twitter for Political Dissent

Speakers: Derek Curry - Jennifer Gradecki

Playing with the Body

Speakers: Phoenix Perry

Can I Kick It?: Personal Development Through Solo Projects

Izzy Abdus-Sabur

Don't Forget the Business and Marketing Components of Your Game

Kelly Maguire

Make It Personal: Are We Designing Empathetic Games?

Speakers: James Earl Cox III - Will Hellwarth

For SCIENCE! - Game Design as a Science

Speaker: Trynn

Controlling Your Controllers--Alternative Controllers 101

Speaker: Maria Ferreri

An epic journey from paper to cardboard

Speaker: Wesley Jeffries - Nathan Walker

Keeping the Band Together

Speaker: Michael Annetta

Making a Meal with Bites You Can Chew: Your Capabilities and Game Development

Speaker: Nicolas Oueijan

Yay, I’ve got a publisher! Now what? The rocky road of indie game development with global ambitions

Speaker: Arthur Protasio

Marketing and Community Building Bootcamp

Speakers: Kacey Mast - Benjamin Tarsa

Tools Talk

Houdini / SideFX

Legal Clinic

Speaker: Dan Rogers

Academic Game Show

… and even more to be announced!

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