About the show
RPGame Changers is a celebration of the greatest tabletop roleplaying games in IndieCade’s history! Join hosts Aki and Collin Kelly as they invite the game designers themselves to run the very games they’ve made, joined by an exciting cast of rotating guests – discover your new favorite game, from the designers who have changed the game!
August 17th, August 24th
Good Society – A Jane Austen Roleplaying Game by Hayley Gordon and Alex Robinson
With creator Hayley Gordon and guest players AStylePixie and MoxReuby!
Good Society is a collaborative regency rpg that seeks to capture the heart, and the countenance, of Jane Austen’s work.
It is a game of balls, estates, sly glances, and turns about the garden. At least on the surface. Underneath this, just as in Austen’s own novels, it is a game of social ambition, family obligation and breathtaking, heart-stopping longing.
As many have often surmised, cats are the dominant species of this world. There is yet another world, far from this one, where cats walk upright and live in towers devoted to the study of spell craft. All cats have innate magic, but few choose to devote their life to studying it. These are the Nekomancers, and their world is one of sorcery and wonder.
Imagine a mech anime series, full of heated battles in the cold of space, unforgivable betrayals, and shocking revelations far from home base. In Exes in Mechsuits, we play through a single episode of that anime that contains all three: The moment the pilot meets someone important from their past – flying for the other side.
Will you open the final door?
A young bride is wed to an ugly, but powerful man with a blue beard. He invites her to explore the house… but one room is forbidden. Eventually, the young bride falls prey to her curiosity and opens it, discovering a gruesome display of prior brides’ corpses…
Bluebeard’s Bride is an investigatory horror tabletop roleplaying game based on the Bluebeard fairy tale. Find out if you will make it out of your new home alive—and if you have what it takes to chill your friends to the bone….
Do you love a challenge? Can you cast legendary spells on time and under budget? Are your illusionary projections actually illusions? Join a magically powered up team with flexible hours and competitive treasure/experience share. Only highly proficient communicators and ace spellcasters need apply. Experience with Crystal Balls, PCs and NPCs is a plus.
Meet the hosts
COLLIN KELLY is a friend to most and enemy to some. During the day, he is the program coordinator for USC Games, #1 Ranked Game Design school in the country, shaping minds and guiding futures.
By night, he is a screenwriter and New York Times Bestselling comic book creator, working alongside long time partner Jackson Lanzing. The two are known for JOYRIDE (Boom! Studios), STAR TREK: YEAR FIVE (IDW), BATMAN & ROBIN ETERNAL (DC Comics), GOTHAM CITY GARAGE (DC Comics), DARK ONE (Vault), ZOJAQAN (Vault), and soon, THE HARBINGER (Valiant Entertainment).
The two have also produced/starred in two live-RPG series: VAST (Legendary Digital) and CHAMPIONS OF THE EARTH (Nerdsmith).
He may be an actual dragon… but if he is, he’ll never say.
Aki has been playing TTRPGs in a professional capacity for the last three years and is a proud member of roleplaying groups such as the Streampunks and Chaos Initiative. Aside from roleplaying, they also produce TTRPG shows, write for TTRPGs, and serve as the community manager for D&D in a Castle.
When not playing games with friends, Aki enjoys cooking, discovering new teas, playing video games, watching TV, and taking long, luxurious naps.
Collette is an award winning writer and game designer based in California. Her focus is writing and designing within speculative fiction. She has a passion for mythology and folklore through nontraditional forms of storytelling. She has a passion for creating stories and using games as a way to tell stories from marginalized communities. As a former documentary filmmaking, she has an interesting an incorporating interactive into non-fiction forms.
Her work can be found in Uncaged Anthology, Book of Seasons: Solstices, and the Unbreakable Anthology. Currently she is a MFA student in Interactive Media and Game Design at USC where she is experimenting on blending physical and digital games.