Houdini's procedural node-based technology offers a smarter way to create high quality game art and is used by both indie and AAA studios to take their games to the next level. Game developers face a growing demand to build huge immersive worlds populated with vast amounts of content. In order for studios to achieve great gameplay while also meeting deadlines and budgets, a procedural approach using Houdini offers an efficient way to create amazing games.
Thursday October 11, 12:00 pm to 12:50 pm in Room 204
Ben Mears, Games Community Manager at SideFX
Paul Ambrosiussen, Technical Artist at SideFX
Learn how to build procedural game assets and optimize game dev workflows using Houdini! This talk will cover some of Houdini's newest game dev tools, as well as showcase some cool new indie games that are using Houdini in their pipelines.