Other Tales Interactive
In Tick Tock: A Tale for Two you and your friend get trapped in a game created by the skilful clockmaker Amalie Ravn. In order to escape you need to navigate a magical clock world filled with secrets and puzzles. The only problem is… neither of you have the full picture. Only when you combine the information on your two screens will you have the means to get closer to the truth and your ultimate escape.
Prepare yourselves for a narrative adventure where your communication skills are put to the test. Read out loud to each other, discuss what you see and what you are told, and remember, time is a fickle thing.
Tick Tock: A Tale for Two is a two-player co-op adventure game that is played on two different devices, mobile or computer. The players have to read out loud to each other and explain what they see in order to solve puzzles and unravel the mystery of two clockmakers who wanted to control time.
The puzzles in the game are inspired by physical escape rooms and in the game players, including other things, have to piece story fragments together across the two devices, analyse text to unlock events, and collaborate to escape from the world they are trapped in.
The game is not networked, instead the game relies on the players to cooperate and communicate with each other in order to progress.This is done by dividing the puzzles up on two devices so the players have to fit content together in order to progress: one player will have the solution on their screen while the other player has the problem to solve (or they both have part of the solution and part of the problem). This can be compared to the puzzle structure of Keep Talking and Nobody Explodes. Since the game is not networked it can be played cross-platform, a PC-player can play together with a smartphone-player for example.
Tick Tock is inspired by Danish architecture, nature, and culture. The main storyline is inspired by the fairytale The Nightingale by H. C. Andersen.