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Event category: Sessions

An epic journey from paper to cardboard

For analog designers the transition from playable paper prototype to a game that is professionally printed is fraught with pitfalls. Manufacturing costs require developers to be flexible in not only how game...

Scaling Your Indie Studio: Lessons Learned

Four developers at “medium-sized” indie studios will discuss how we got here and the hard lessons we learned along the way. We’ll touch on topics like putting the team together and growing it,...

Controlling Your Controllers–Alternative Controllers 101

How people play a game is just as important as what they’re playing. Jumping by pressing a button versus jumping by jumping on a pressure plate convey two completely different experiences. And, if you’re creating...

For SCIENCE! – Game Design as a Science

This session will cover the concept of iterative design using the scientific method as a base. While games are indeed an art form, the process of creating them and designing for them can and should follow a scientific...

Puzzles in Unexpected Spaces

This year’s Festival Nominees talk about Serialized puzzles in non traditional formats – adventure and rpg style gating / puzzle conventions used to gate and present stories in theater, immersive...
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