Skip to main content

The Making of Shadow Brawlers, and Inca Games’ Fight to Foster the Spanish LatAm Games Industry

In this session, you’ll hear how the Buenos Aires-based 3-person Team Guazu transitioned from hobbyist developers to their first professional game (Shadow Brawlers); what challenges they faced and lessons they learned along the way. Additionally, you’ll hear from Inca Games’ Marketing Director what the Spanish-LatAm incubator and publisher is doing to foster the region’s game industry while focusing on games for and from this underserved emerging market.

Facundo shared the email from Sunni regarding the Publisher/Funder Meet & Greets on Friday. While Inca Games is an incubator/publisher, we are seeking funding and co-publishers for regions outside LatAm to help us bring Shadow Brawlers and our other 2 titles to market. Do we qualify? I wanted to double-check before I respond to Sunni.

Finally, have you distributed the press list yet? I’d love to get a few emails out before I hop on a plane Thursday morning. Got my hotel/plane booked and Fernando arrives in LA Thursday morning, so we’re getting excited! Do you have imagery (logos, etc) that you would like us to use to promote IndieCade on our social channels?

Event Timeslots (1)

Room 203 (Thurs)
Elizabeth Olson

Sign up for the IndieCade Newsletter


* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

If you are having trouble with this form, you can also send your name and email information to with subject line "Sign up for the IndieCade Newsletter".

Alumni Signup

Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.