Archives: Events

Riffs on Roguelikes: Fourteen Years of 7DRLs

Canon formation is as contentious as it is necessary. To talk critically about gameplay, to understand what gameplay is and isn’t, and even to recognize when gameplay is new, requires us to build a vocabulary...

Videogames Are Not Games–And Why That Matters

We often use the terms “videogame” and “game” interchangeably these days. And while it is true that videogames can certainly be games, it is important to note that they are not games in any exclusive way. Rather...

Game-Theater: Put Your Body Where Your Mouth Is

Games have rules and rules have structure. Games are amazing for elaborate world building and they often afford players the time and autonomy to become immersed in a fictional world on their own terms, allowing...

AAA is for Activism

A. M. Darke speaks on how to design games for social impact around three core tenets: agency, accountability, and accessibility. Agency: Defined here as strategies to increase freedom for marginalized bodies....

Explicit Power Dynamics – BDSM in games

How is BDSM portrayed in games, and what can that teach us about love, life and games? In BDSM negotiation, communication and consent are essential, and the power dynamics explicit – something that relationships...
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