IndieCade’s Twitch show exploring work that pushes the boundaries of, or comes entirely off the screen. Genres covered will include participatory theatre, alternate reality and live action roleplaying; escape rooms; […]
Join Zack for a session of monster card divination (like Tarot, but for monsters) featuring characters from his game Monster Garden. Come get light-hearted and positive (yet surprisingly deep?!) answers […]
A Challenge show inspired by Iron Chef and sessions of Iron Game Designer run by Eric Zimmerman, Tracy Fullerton, and IndieCade at past physical festivals, Iron Game Design Challenge pits two teams of three game designers against one another to use simple free tools to create games over the course of the show based around the inspiration of a secret ingredient. Produced by Ryan Omega, hosted by Sam Roberts, and featuring a jury panel.
The challenge show happens every 7 weeks, and the six weeks between each episode will feature each one of the competing designers streaming a game and being interviewed.
IndieCade’s new Twitch show exploring work that pushes the boundaries of, or comes entirely off the screen. Genres covered will include participatory theatre, alternate reality and live action roleplaying; escape rooms; Big Games; and alternative controllers. Each hour-long episode will feature an in-depth conversation with creators of these genre-defining games.
Airing noon Pacific on Wednesdays, weekly shows will be co-hosted by organizations and creators in monthly rotation as follows:
First Wednesday – Playable Theatre – Hosted by the Playable Theatre Project
Second Wednesday – Escape Rooms – Presented by Room Escape Artists
Third Wednesday – Big Games – Presented by Come Out and Play
Fourth Wednesday – Alternative Controllers – with Tatiana Vilela dos Santos and Alistair Aitcheson
Wednesdays, 3pm – 4pm PT Korean Drive Time with Burpy Fresh is all the information you need to get you out the door and start you day in sunny South Korea. Traffic, news, indie game playthroughs, all in one place!
Burpy Fresh are two friends in South Korea who are currently working on their first game about wizards. We like to discuss and play fun games.
Wednesdays, 6pm PT Join Zack for a session of monster card divination (like Tarot, but for monsters) featuring characters from his game Monster Garden. Come get light-hearted and positive (yet surprisingly deep?!) answers to your most burning questions, or get a general reading just for fun!
Thursdays, 1pm – 3pm PT Chase Bethea gets into the details of how he think about and designs the ear candy for projects he’s on. Giving you the most in-depth process of how music and sound effects for games are made and implemented into the game engine. The Full Picture. Chase is a freelance Composer that has shipped 18 titles in his nine years experience. He scored games such as I Can’t Escape Darkness, Super Happy Fun Block, </reality>, Aground, and Potions Please. He is also a co-host of Game Audio Hour and a iASIG Steering Committee Leader.
RPGame Changers is a celebration of the greatest tabletop roleplaying games in IndieCade’s history! Join hosts Aki and Collin Kelly as they invite the game designers themselves to run the very games they’ve made, joined by an exciting cast of rotating guests – discover your new favorite game, from the designers who have changed the game!
Tuesdays, 11am – 1pm PT The special magic of IndieCade has always been in the people and the sense of excited discovery that happens whenever indie developers meet to share and sneak a peak at what’s on their laptops. Get Latest is that spirit in a new weekly streaming variety program, bringing news, interviews, sneak-peaks, and plenty of games to Twitch every Wednesday. Produced and hosted by festival vets Martzi Campos and Jesse Vigil, the show features a rotating cast of guests from the entire spectrum of independent games to talk shop, share hidden gems, and spotlight not only just-released content, but teams and stories of works in development. Each week the hosts welcome guests, play games, as well as checking in on several up-and-comers working on their first big games.
Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.