The Interactive Media Division in the USC School of Cinematic Arts is a vibrant community dedicated to providing leadership in the education, creation, study and research of interactive media and digital arts. Our faculty practices collaborative design with our students that blaze the trail in an evolving and dynamic medium.
Outer Wilds is an open world mystery about a solar system trapped in an endless time loop. You’re the newest recruit of Outer Wilds Ventures, a fledgling space program searching for answers in a strange, constantly evolving solar system. What lurks in the heart of the ominous Dark Bramble? Who built the alien ruins on the Moon? Can the endless time loop be stopped? Answers await you in the most dangerous reaches of space.
Michael Perce & Joanna Yu
Tiny Trees is a competitive tree-building board game where the players are nature spirits competing to become the next Demigod of Trees. The trees that you grow branch into the third dimension and out of your table. Whether you want to build a beautiful tree or try to maximize the strategy, from the moment you open the box you’ll be creating something that you can be proud of.
The Thing From the Future
The Thing From The Future is an imagination game that challenges players to collaboratively and competitively describe objects from a range of alternative futures.
Wetware is a first person game about AI, consciousness, and ethical dilemmas. Your country is fighting a losing war. An advanced enemy drone has recently been captured and brought to your lab. Information within it can save thousands, but the methods to extract them are questionable. The player explores a lab environment in a 12-day structure and performs activities such as hacking the drone and servers, stealing documents, etc. in the form of minigames.
The Being Academy is a digital health and wellness entertainment platform. The academy leverages the power of immersive storytelling and interactive mediums to empower self-expression, foster peace of mind, and produce moments of magic, entertainment, and wellbeing for our members.
Where Cards Fall
The Game Band
Where Cards Fall is a slice of life puzzle game where you build houses of cards to bring formative memories to life. Create pathways through dreamlike spatial puzzles to navigate the insecurities and emotions of high school and beyond. Along with helping you solve puzzles, the houses of cards give each scene a distinct identity and sense of place. As you solve them, you’ll gain small glimpses into our characters’ lives, uncovering memories within the houses of cards. While the puzzles gently flow into each other, things don’t always conclude neatly.