In Vectronom, players must memorize patterns and solve environment-specific riddles while moving their hopping cube to the beat. Obstacles change in sync with music as this colorful madness gets harder from level to level, challenging the player’s three-dimensional thinking. With the option of hooking up alternate controllers such as dance pads, Vectronom might even get you moving more than your fingers and brain cells.
Studio de création - Ludopium
Game Designers - Bálint Márk et György Droste
Musicien / Designer du son - Juan Orjuela
Artiste technique - Sol Bekic
Développeur principal - Utz Stauder
Coproduction - ARTE France, Ludopium, La Compagnie des Martingales