In Vectronom, players must memorize patterns and solve environment-specific riddles while moving their hopping cube to the beat. Obstacles change in sync with music as this colorful madness gets harder from level to level, challenging the player’s three-dimensional thinking. With the option of hooking up alternate controllers such as dance pads, Vectronom might even get you moving more than your fingers and brain cells.
Studio de création – Ludopium
Game Designers – Bálint Márk et György Droste
Musicien / Designer du son – Juan Orjuela
Artiste technique – Sol Bekic
Développeur principal – Utz Stauder
Coproduction – ARTE France, Ludopium, La Compagnie des Martingales