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Thomas Gauthier-Caron is a social game mediated by haptic technology. In, paying close attention to the vibration signals coming from two Playstation Move controllers in your hands allows a teammate to control you with a joystick. Feel a vibration in your left or right hand? Rotate in this direction until it stops. Feel a vibration in both hands? Walk forward. To send vibration signals, your teammate only has to push a joystick in the direction they want you to move. Once familiar with the control scheme, multiple pilot/controlled pairs are invited to play a game of tag. One controlled player becomes it and their pilot teammate needs to bring them to the other controlled players so they can tag them. Just like the original game of tag, players are encouraged to play until they want to stop, players are then invited to swap roles. is a game of trust and cooperation, as no talking is allowed and controlled players are blindfolded and can only rely on the vibration signals their teammate send them. Compliance and reactiveness are key to winning. In the tradition of games like Johann Sebastian Joust, and Edgar Rice Soirée, encourages physical and social interaction, forcing players to touch each others when they tag other players.

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