Skip to main content

Murder at Blood Mansion

Braden Barty and Parker Jacobs

STOP! I know what you’re thinking. Another trope-y themed, Murder Mystery, whodunit, card game. I can promise you…THE GAME and how it’s played is UNIQUE.

Background:
I think everyone enjoys the perfect murder provided they are not the victim. But let’s be serious for a moment, there is no such thing as a perfect murder. It is always a sordid, despicable business which leads us to 1899 England and Lady Blood, heiress to the centuries old Blood Mansion, has invited a few of her close friends over for a weekend stay at her mansion where, of course, the “perfect” murder has taken place. It’s up to you to find the suspect before they escape, that is…unless YOU are the killer!
Alfred Hitchcock, known as the “the Master of Suspense”, was my biggest influence in coming up with theme in which the card game, MABM is based on. He had the best capability of mixing sophistication and horror in such a way that his audiences were more glued to the story rather than solely focusing on the terror.
I also knew that in order for the game to be fun, the characters had to be memorable and center around a wavering story.
The game is for 3-6 players that invokes deduction, bluffing and wit while collecting enough evidence to solve the crime.
The game contains 76 tarot sized cards, and 9 wooden character gear shaped tokens. Each Character in the game has a special Scheme(skill) that they can use to help them win the game.
The game is family friendly, superbly enjoyable and quick and easy to learn. That doesn’t mean winning is simple.
Up to 9 colorful Suspects to choose from. One of you, unknown to everyone else, is the killer, the rest of you compete to solve the murder.
Contents include Suspect, Action, Weapon, Guilt, and Murder Scene cards. If you are the killer you must escape the mansion by collecting escape symbols. If you’re trying to solve the murder, you must ferret out the Suspect card from the deck, collect enough guilt points and retrieve the missing weapon.

I’m serious when I say it’s different, and you won’t know unless you try it out for yourself.

Credits
Braden Barty – Designer
Parker Jacobs – Artist

Sign up for the IndieCade Newsletter

Subscribe

* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

If you are having trouble with this form, you can also send your name and email information to outreach@indiecade.com with subject line "Sign up for the IndieCade Newsletter".

Alumni Signup

Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.

https://www.indiecade.com/alumni-signup/