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Flock of Dogs

Max Clark

Flock of Dogs is a 1-8 player, co-op game of exploration and adventure. From a top-down, 2D perspective, players ride on the backs of flying dogs. The dogs can fly from island to island, but their favorite place to sleep is on the back of their friend the flying whale. Together, players will ride both the dogs and the whale and lead them on an airborne road trip to the annual Festival of the Sky. The players must cooperate and delegate roles. Some players will head straight into battle on dogback, others will fly their dogs to collect gems or absorb solar energy with the solar panel, while others remain aboard the whale to support the flock by tossing out power-up bones, hosing down thirsty dogs, activating the whale shields, entering the whale’s belly to retrieve gear, and more. Dogs can learn new tricks and have puppies, which allows the flock to flourish as they travel through various environments. They will encounter strange folks that give them magical mops, face suffocating sand storms that blow them across the map, and deal with emergencies, like trying to put out a fire in a burning village. Flock of Dogs art style is heavily inspired by Dr. Seuss. This provides a whimsical, but not irreverent framework to create a weird world of friends and cooperation in the face of unknowns and challenges. The mechanics of Lovers in a Dangerous Spacetime pioneered in couch co-op gaming and through mechanics like these, players must rely on one another to succeed. The structure of a “run” or play session as well as the feeling of flying in a pack is most inspired by Starfox 64.

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