Skip to main content

Mortals for Blinks


This post-apocalyptic battle for resources leaves the most greedy survivors in increasingly dire conditions. Two rival covens steal life from one another until only a single Mortal survives. Mortals is designed for Blinks, the open-source smart tabletop game platform. Each Blink is a smart game tile that can think for itself, respond to touch and neighboring tiles. Each Blink knows a single game (like a Nintendo game cartridge) and can teach all connected Blinks to play that game (i.e. Mortals).

Each tile starts with 60 seconds of life. The only way to extend a tile’s life (max. 90 seconds) is to steal seconds from other tiles.

Players take turns sliding any tile or tiles from an outer location of the cluster to a new location in the cluster. It is important to note that any single tile that is removed from the cluster goes into ‘attack’ mode; when it rejoins the cluster, it will steal 5 seconds from each of the surrounding tiles.º Players should keep this in mind should they choose to move their opponent’s tile. Fracturing the cluster to move several tiles at once is a legal move, as long as the fracture results in two smaller clusters and is recombined into a single cluster.

When a tile has no life remaining, it becomes a ‘zombie’ tile that accelerates the death of surrounding tiles. Use this to your advantage — the more zombies present, the faster their neighbors decline. (1 zombie = 2x death rate, 2 zombies = 3x death rate)

Jonathan Bobrow, founder, designer & dev
Nick Bentley, game designer
Justin Ha, game designer and dev
Josh Levine, system developer
Justin Lamb, communications lead

Sign up for the IndieCade Newsletter


* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

If you are having trouble with this form, you can also send your name and email information to with subject line "Sign up for the IndieCade Newsletter".

Alumni Signup

Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.