Mortals for Blinks

Move38

This post-apocalyptic battle for resources leaves the most greedy survivors in increasingly dire conditions. Two rival covens steal life from one another until only a single Mortal survives. Mortals is designed for Blinks, the open-source smart tabletop game platform. Each Blink is a smart game tile that can think for itself, respond to touch and neighboring tiles. Each Blink knows a single game (like a Nintendo game cartridge) and can teach all connected Blinks to play that game (i.e. Mortals).

Each tile starts with 60 seconds of life. The only way to extend a tile’s life (max. 90 seconds) is to steal seconds from other tiles.

Players take turns sliding any tile or tiles from an outer location of the cluster to a new location in the cluster. It is important to note that any single tile that is removed from the cluster goes into ‘attack’ mode; when it rejoins the cluster, it will steal 5 seconds from each of the surrounding tiles.º Players should keep this in mind should they choose to move their opponent’s tile. Fracturing the cluster to move several tiles at once is a legal move, as long as the fracture results in two smaller clusters and is recombined into a single cluster.

When a tile has no life remaining, it becomes a ‘zombie’ tile that accelerates the death of surrounding tiles. Use this to your advantage — the more zombies present, the faster their neighbors decline. (1 zombie = 2x death rate, 2 zombies = 3x death rate)

Credits
Jonathan Bobrow, founder, designer & dev
Nick Bentley, game designer
Justin Ha, game designer and dev
Josh Levine, system developer
Justin Lamb, communications lead

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