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NYU Game Center

The NYU Game Center is the Department of Game Design at the Tisch School of the Arts. Our mission is to graduate the next generation of game designers, developers, entrepreneurs, and critics, and to advance the field of games by creating a context for advanced scholarship and groundbreaking work. We offer a 2-year Master’s and 4-year Bachelor’s degree in game design.

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Festival 2019

Operation Kanshi
Emperatriz Ung & Amanda Siswojo
Operation Kanshi is a 2D story-driven game set in the fictional country of Mihong in Southeast Asia. The year is November 1949 and the Kanshi Party just won the Mihong Civil War. Taomin Party members fled east to Mareu Island. Major hostilities between the two parties has ceased.

Julián Cordero and Sebastian Valbuena
despelote is a first-person exploration game about the universal language of soccer and the ways it can bring people together, or push them apart.

The Cheaters
Yuxin Gao, Mary Georgescu, Rachel Li, Wenjing Ma, Dannan Wen & Jin Wu
The Cheaters is a creative storytelling game where players act as cheaters who got caught at the scene and need to explain their way out of the awkwardness. Not only do they need to explain why they are there in weird states, but also do they explain the strange items they possess (appropriate for 4 – 6 adult players).

Module X
Xiaoxun Yu
One part lunar lander, one part roguelike, Module X challenges you to balance finding fuel, spare parts and minerals while maintaining your ship’s weight and fuel. It’s harder than it looks!

Wyatt Yeong, Deigo Garcia, Greg Heffernan
Split your attention in Damaged In Transit! This mind-bending action-puzzler will leave you cross-eyed as you juggle two delivery drones and help them ship their precious cargo.

Don’t Split the Party
Benjamin Bello & Nick Carbonara
Don’t Split the Party is a conversation-based game where you try to stop a Dungeons & Dragons party, and a group of friends, from self-destructing. As Brynn, the group’s Dungeon Master, decide what happens to the party’s’ D&D characters in order to steer them away from conflict in the real world.

A.B.C. (Already Been Chewed)
Claire Carré
If you dare, grab a hold of the gumtroller to explore a short game of obsession and bubble gum, then add your chewed gum for the next player. Made in Prototype Studio for the prompt: A game you’d rather watch than play.

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