Our game blends two of the most entertaining genres in gaming, i.e., fighting and rhythm, and takes an arcade-twist by using an actual kung fu wooden dummy as the input. Being a motion-based game, players must controller a budding kung fu student, by activating the various sensors on the dummy’s arms in the right order and on time, to either block or attack the enemy, depending on the indicators on-screen. Each level has a track that indicates its length similar to how each song in Rock Band and Guitar Hero is its own level. Just like in Just Dance, a bar at the bottom of the screen prepares players for upcoming sensors to press and thus indicating what would their pose be. Players have to make sure to time their inputs in order to maximize their score and generate long combos. Our main inspirations were Kung Fu movies like Kung Fu Hustle and Enter the Dragon along with anime fight scenes which is why we wanted to try for a semi-serious and low-poly simplistic art style, with a casual tone.
Production: Rewant Verma, Dhaman Mehta.
Art: Alyssa Evensen.
Tech Art: Jacob Reuling, Yuki Yuan, Rongda Wei.
Engineering: Luis Garcia Remes, Byreave Luo, Emma Zhang, Boson HUANG.
Music Composition: Trey Rodman, Dayna Mooney, Tyson Cazier.