No Dead Ends: Open Stories, Closed Systems, and the Development of real choice in Nocked! True Tales of Robin Hood
Author and game designer Andrew G. Schneider discusses the tensions between story arcs and game structures in IF, using his game, Nocked! True Tales of Robin Hood as a case study. He looks at the problems of telegraphing risk, building character investiture, and keeping it all from collapsing under its own weight while holding to one simple precept: never say no.