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Alumni Dispatch #3: IndieCade Anywhere & Everywhere

Hello Alumni!

Not sure if you’ve heard the news yet, but this year we are rethinking IndieCade from the ground up as a natively online experience; we’re calling this IndieCade Anywhere & Everywhere. The programming committee is studying many other online showcases, speaking events, networking gatherings, and awards shows to come up with solutions for bringing what makes IndieCade work online. We’ll continue to keep showcasing games front and center, including our full variety of traditional, tabletop, escape rooms, mobile, AR, VR, custom hardware and other experiences.

One of the most important things that makes IndieCade work each year is its community of developers, speakers, and organizers; in a word, you! We’re figuring out ways to best reconnect you with your peers, as well as to help you get to know our next generation of IndieCade alumni.

With the festival fully online, this will be our most accessible year ever–no travel, no lodging, you can even come only for programming that interests you most. This also makes it a great year for submissions: whether you’re an alumni submitting your latest project, or if you know people who should have their work spotlighted and boosted by IndieCade in 2020, visit http://www.indiecade.com/submissions/ We understand this is a challenging time for many people, and have automatically applied a 25%-off discount on all submission fees (with scholarship applications, as well). The deadline is June 1, so I recommend getting started on the process as soon as possible.

As we get closer to the festival dates, we’ll be looking for ways to loop in more alumni – facilitating conversations, giving talks, hanging out, perhaps introducing some awards. Be on the lookout for how to get involved in our next dispatch!

Chris DeLeon
IndieCade Alumni Chair

alumni

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Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.