GLITCH CITY is a collective of indie gamemakers and digital artists based in Los Angeles. We host regular events for the indie games community at our coworking studio space.
Glitch City is happy to collaborate with our friends at IndieCade this year for Night Games, its annual party after dark. The evening will feature emerging and immersive new works, a packed slate of our favorite creators, and pure outdoor fun. Please join us for this rare experience on October 12th at the Center for Media and Design.
Alex Belzer is a systems designer, programmer, and “game audio guy” who’s worked on a slew of projects large to small in both the indie and AAA worlds.
Christina “Phazero” Curlee is an award-winning anti-disciplinary video game designer, artist, and games ambassador exploring the frontiers of gaming and arts, personal experience games, and the study of level and environment design.
Cat Manning has a PhD in literature and is a writer and narrative designer. She has worked on projects in both indie and AAA, including Where The Water Tastes Like Wine, Pathologic 2, and What Isn’t Saved (will be lost).
Laura Michet is a writer, editor, and occasional narrative designer working in videogames. Her indie work includes Where the Water Tastes Like Wine, Pathologic 2, Industries of Titan, and others.
Jamie Parreno is a digital artist and designer based in LA. She’s currently drawing her first graphic novel, BEAUTY QUEEN, with writer Jennifer de Guzman.
Nicholas Ralabate is an artist working in motion design, visual effects and interactive environments. Recent projects include a documentary on Fischinger’s Lumigraph, an interactive store for United Nude and teaching generative art at VIA University. Previously, he cofounded videogame collective Secret Library and produced a series of experimental shorts including 60HZ DAYDREAM, THE NEW SCUM and RECONCILIATION SOUP.
Eron Rauch is an artist, writer, and curator. His projects on the interface of subculture, digital image ecosystems, psychology, and landscape have been featured internationally in gallery shows and publications. Despite that, he now somehow works in videogames.