• Home
  • Controlling Your Controllers–Alternative Controllers 101

Controlling Your Controllers–Alternative Controllers 101

How people play a game is just as important as what they’re playing. Jumping by pressing a button versus jumping by jumping on a pressure plate convey two completely different experiences. And, if you’re creating any non-traditional game experience, chances are that you’re not going to be able to rely on the traditional methods of input anyway. So what’s out there? And exactly how hard is it to make this stuff work? Join me for a brief dive into the wonderful world of alternative controllers and what you can do with them. We’ll learn about microcontrollers—such as the Arduino—and how they’re the building blocks for most DIY controllers. Then, we’ll explore how to actually get these microcontrollers to talk to Unity. Finally, the fun part—we’ll take a look at all the silly sensors you can hook up to use as input. I may or may not encourage people to try their hand at game engine-less microcontroller fun, too. Some sample code and interactive examples will be brought in and shown by me so folks can get a better idea of what all those words I’m spouting equate to. Maybe we can have some Mario Party-esque minigame fun as well? It’s going to be a good time.

Event Timeslots (1)

Room 204 (Sat)
-
Maria Ferreri

Sign up for the IndieCade Newsletter

Subscribe

* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

Alumni Signup
Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.