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IndieXchange Summit (IXC) is IndieCade Festival’s pre-event developer summit and provides access to Sessions (talks, workshops, panels, and forums), a day of Networking (with developers, funders, publishers, and influencers) and show-and-tell opportunities.
This summit is designed by and for developers who have submitted to IndieCade, and complimentary access is specifically provided to all developers who submit to IndieCade Festival (US) as a goal to further the community, inspirations, and opportunities. Passes to IndieXchange are also available for purchase.


Sessions include everything from practical workshops about contracts and legal issues, working with various tools, building your fan Base (Marketing), as well as many other sessions including a few examples from previous years: “Mystifying Narrative Branches,” “Five Things To Do When Launching a Transmedia IP,” “Videogames are Not Games,” “Explosions are cool, but…” “The Age of Play,” “How To Teach Your Board Game,” “Make It Personal,” “The rocky road of indie game development with global ambitions,” “Making History,” and many more.


A variety of publishers, platforms, funders and inspirational developers, are a part of a organized networking track of meetings and introductions. Additional one-on-one meetings are often arranged between developers who submitted their games and a variety of these partners, based on mutual interest.


PlayTesting is for all types, genres, and formats of games. At IndieCade we care about feedback and supporting the creation of your games. This special event has been created especially for developers who submitted to IndieCade. Developers can sign up for two-hour time slots. A variety of industry professionals, specially selected independent developers, and IndieCade jurors will particpate in giving specific feedback and talking with particpating developers.


At IndieCade we care about feedback and supporting the creation of your games. IndieCade’s signature gametasting/ playtesting/ show-and-tell style event has been created especially for developers who submitted to IndieCade. This special event takes place the Thursday and Friday of IndieCade Festival in the US, and to a smaller degree at the EU event. This event is open to all IndieXchange participants – so anyone who submits a game and registers for the event, on a first-come/ first-serve basis of sign ups. IndieCade provides space and audience to showcase your work, get feedback, and have a good time for a minimum of a two hour rotating time-slot. 

And More!

Additional social events, meetings, and more are a part of the IndieXchange Summit for all participants who submitted games to IndieCade, as well as for a variety of member levels.

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Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.