Sessions include everything from practical workshops about contracts and legal issues, working with various tools, building your fan Base (Marketing), as well as many other sessions including a few examples from previous years: “Mystifying Narrative Branches,” “Five Things To Do When Launching a Transmedia IP,” “Videogames are Not Games,” “Explosions are cool, but…” “The Age of Play,” “How To Teach Your Board Game,” “Make It Personal,” “The rocky road of indie game development with global ambitions,” “Making History,” and many more.
A variety of publishers, platforms, funders and inspirational developers, are a part of a organized networking track of meetings and introductions. Additional one-on-one meetings are often arranged between developers who submitted their games and a variety of these partners, based on mutual interest.
PlayTesting is for all types, genres, and formats of games. At IndieCade we care about feedback and supporting the creation of your games. This special event has been created especially for developers who submitted to IndieCade. Developers can sign up for two-hour time slots. A variety of industry professionals, specially selected independent developers, and IndieCade jurors will particpate in giving specific feedback and talking with particpating developers.
Additional social events, meetings, and more are a part of the IndieXchange Summit for all participants who submitted games to IndieCade, as well as for a variety of member levels.