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Oculus provides developers with an out-of-the-box platform solution for turning their ideas into realities. With Oculus hardware, developers reach the most passionate PC VR audience with the Oculus Rift + Touch, and the largest mobile VR audience with the Samsung Gear VR + controller.
FANDOM is a global entertainment media brand powered by fan passion. The fan-trusted source in entertainment, we provide a home to explore, contribute to, and celebrate the world of pop culture. Whether looking for in-depth information on favorite fandoms or what’s buzzing in entertainment, FANDOM has your pop culture curiosities covered through fan-expert knowledge and carefully curated and fun, original multi-platform content.
Gamepedia is the largest video game wiki platform on the web, featuring hundreds of community-driven wiki projects. Owned and operated by Curse, Gamepedia is home to everything from indie title wikis to some of the best-known gaming wikis such as the Official Minecraft Wiki, Leaguepedia, and the Official ARK Wiki. Ranked in the top 1,000 sites globally by traffic, Gamepedia continues to expand rapidly with the creation of new wiki projects on a near-daily basis. In addition to its wiki offerings, Gamepedia is also a source of gaming news and information, high-quality video content, and exciting contests and giveaways.
Kickstarter helps artists, musicians, filmmakers, designers, and other creators find the resources and support they need to make their ideas a reality. To date, tens of thousands of creative projects — big and small — have come to life with the support of the Kickstarter community.
For almost 15 years, Capital Games has been playing video game interests in Île-de-France, thanks to the support of its institutional partners. The association advises and directs the companies in its network on all the entrepreneurial issues: financing, export, marketing, human resources management, and more.
Lenovo is a US $50 billion Fortune Global 500 company, with 57,000 employees and operating in 180 markets around the world. Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that create a more inclusive, trustworthy and sustainable digital society.
The Interactive Media Division in the USC School of Cinematic Arts is a vibrant community dedicated to providing leadership in the education, creation, study and research of interactive media and digital arts. Our faculty practices collaborative design with our students that blaze the trail in an evolving and dynamic medium.
Students from USC are displaying games at Festival 2019!
The NYU Game Center is the Department of Game Design at the Tisch School of the Arts. Our mission is to graduate the next generation of game designers, developers, entrepreneurs, and critics, and to advance the field of games by creating a context for advanced scholarship and groundbreaking work.
Students from NYU Game Center are displaying games at Festival 2019!
eXPERTS at Entertainment & Business Rentals. eTech cuts costs without cutting corners finding the best technology for your next rental need.
Helping shape public perception to align with client strategies for growth is our specialty. At Raz PR, our approach to public relations is very goal-oriented, and we strive to deliver quantifiable results for every company on our roster.
With ARCore, build new augmented reality experiences that seamlessly blend the digital and physical worlds. Transform the way people play, shop, learn, create, and experience the world together—at Google scale.
ARCore is Google’s platform for building augmented reality experiences. Using different APIs, ARCore enables your phone to sense its environment, understand the world and interact with information. Some of the APIs are available across Android and iOS to enable shared AR experiences.
GLITCH CITY is a collective of indie gamemakers and digital artists based in Los Angeles. We host regular events for the indie games community at our coworking studio space.
Popdog™ is a technology and services company focused on fixing core problems in the esports and live streaming industry. Whether you’re a player, team, streamer, tournament, publisher, agency, or advertiser, we have something for you.
A hobby gaming shop in the heart of Los Angeles, covering everything from Trading Card Games to Miniature Wargames. With gaming events every day of the week, they’re sure to tickle your fancy!
The Game Design and Development Program at Michigan State University has been consistently ranked one of the Top 10 Game Design Programs in North America by the Princeton Review. The interdisciplinary program prepares game designers, artists, and programmers to advance the art and science of game making and provides a unique opportunity for students majoring in any discipline to get a top-tier game development education.
Established in 1962, the MIT Press is one of the largest and most distinguished university presses in the world and a leading publisher of books and journals at the intersection of science, technology, art, social science, and design. MIT Press books and journals are known for their intellectual daring, scholarly standards, interdisciplinary focus, and distinctive design.
Our mission is to create a platform for higher education leaders which will underscore the cultural, scientific, and economic importance of video game programs in colleges and universities. The key is to create a robust network of resources—including unified advocacy, policymaker engagement, media coverage, and external funding—in order to incubate and harness the impact of this community in a 21st century learning environment.
Santa Monica, California offers more than its beach and year-round warm weather. Its proximity to the greater Los Angeles area makes Santa Monica the perfect base for vacationers and business travelers alike.
Mobcrush is a technology and entertainment company at the epicenter of gaming, live streaming, and the creator-driven media revolution.
Vital Proteins helps people feel better and live fuller lives through sustainably-sourced nutrition products, promoting health, fitness and natural beauty. We do that by providing nourishing collagen and promoting our production of collagen – an essential nutrient stripped from our diets by modern food-processing.
The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to expand and protect the dynamic worldwide marketplace for video games.
An award-winning producer of entertainment and technology trade shows and fan fests.
We are Stride PR, a public relations agency specializing in the video games industry. Our team’s resumes cite extensive experience in PC, console and mobile games in addition to corporate communications, events and game industry organizations.
“We built Chrono.gg to bring a unique perspective to buying games. Instead of offering as many different titles as possible in as many formations as one can imagine, we simply offer one awesome game, at an incredible price, every 24 hours. Our goal is to give you as much information as possible in a fun and straightforward way so that you can buy a game quickly and with confidence. But, that’s just the start.”
Genvid’s SDK enables game developers to quickly create a unique, interactive streaming experience on Twitch, YouTube, and other streaming platforms, or even allow the developer to create their own interactive platform. It’s a simple-to-use middleware, flexible enough to run on any streaming platform and infrastructure that developers want to support.
MWM is an award-winning, independent and innovative media and entertainment company founded by Award-winning producer, Gigi Pritzker, in partnership with Clint Kisker. The company supercharges creativity and empowers storytellers through a “Share by Design” approach across film, TV, interactive content, podcasts, comics and live theater.
Southern California’s first board game cafe! With over 1600 games and a delicious selection of food, desserts and drinks (including beer and wine), it’s a great time for everyone!
CineFile Video in West Los Angeles has become a staple in a Movie Lover’s experience – they’re the last store where you can rent, buy sell or trade in all formats! IndieCade is proud to have CineFile Video as a sponsor for this year’s festival.
“We aim to contribute to the conversation about educational change by making the case for playful, game-based and gamified learning. Our intention is to provide tools and knowledge to anyone who shares this mission.”
That’s it. ® was founded with the mission of making fruit and its natural benefits accessible to consumers in the most convenient way possible. Our Fruit Bars contain only 2 ingredients, bringing a new industry standard to clean and simple ingredient lists. With taste, convenience, and portion control, That’s it. ® has raised the bar on fruit.
Find out more at https://thatsitfruit.com/
Located in the heart of Silicon Beach, the new Center for Media and Design at Santa Monica College unites all SMC programs focused on media content development and design.
Set on a 38-acre main campus less than two miles from the beach and several nearby satellite campuses, Santa Monica College has everything today’s student needs to succeed – computer labs, athletic facilities, performing and visual arts spaces, and active student clubs.
BRADLEY UNIVERSITY is a top-ranked private university in Peoria, Illinois, that offers 5,400 undergraduate and graduate students opportunities and resources of a larger university and the personal attention and exceptional learning experience of a smaller university.
Students from Bradley University are displaying games at Festival 2019!
Based in Pasadena, CA, ArtCenter’s visionary approach to art and design education is based on the College’s conservatory-like approach to teaching and learning; a desire for rich, intercultural and transdisciplinary dialogue; and a mandate to provide students innovative learning and making spaces.
Ben Kane
Rob Jagnow
Robert Hubert
Pepijn Rijnders
Walt Destler
Greg Snyder
Wesley Jeffries
Jabari Lewis-Smith
Jeff Lait
Kristin Dragos
Jonathan Bobrow
Matt Allen
Joey Lee
Willa Lim
Daniel Newman
Katherine Newman
Dillon Thorp
Jeremiah Franczyk
Jason Roberts
Alexander Preston
Nazely Hartoonian
Eric Zimmerman
Kate Smith
Lucas Martell
Pietro Righi Riva
Kellee Santiago
Wen Han Wu
CASPAR GRAY
Shawn Pierre
Greg Bayles
Dustin Connor
Chris DeLeon
Carolyn Rauch
Sarah Elmaleh
Simon BACHELIER
Olivier Lejade
Keith Turkowski
Elizabeth Swensen
Raghav Bashyal
Eric Scherper
Olivier Lhermite
Erin Reynolds
Nina Park
Ami BLAIRE
Jeremy Bond
Sunni Pavlovic
Ted DiNola
Richard Bisso
Sarah Malone
Whitney Beltrán
Robert Brown
Kris Ligman
Gorm Lai
Kate Edwards
Tracy Fullerton
Susan Gold
Anna Anthropy
Rami Ismail
Cherry Kovacovich
Tim Schafer
Douglas Wilson
Elan Lee
Brad Sappington
Ian Schreiber
Auriea Harvey
Trevor Moorman
Ben Beecher
Joe Sklover
Reesa Feldsher
Stewart McCullough
Dyala Kattan-Wright
Marla Goecker
Daniel Bayer
Christopher Weed
Joel Grant
Mary Michael
Ryan Burger
Raphael Toulouse
Aaron Gaudette
Jihong Min
Mandy Chen
Taylor Finan
Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.